deleted by creator
deleted by creator
windows just completely screwed up another update…it’s like, what, the 5th or so this year alone? so almost every month or so they screw up real big.
including some that bricked systems completely…
at least atomic distros let you roll back without hassle…
sponsorblock solves that problem as well ;)
pretty sure it’s thor:ragnarök


are you dumb?
none of the links you posted talk about restrictions on certain materials within libraries, e.g. all of them allow you access any information at any time.
ALL of the links you posted talk about restrictions on the membership registration process, not what you can and can’t borrow from the library.
this isn’t about censorship, it’s just about establishing who you call when a kid misbehaves on library grounds or damages something the library owns.
that’s why a guardian is required to co-sign memberships: kids break shit. like, all the time!


workaround: zip the folder?
i know it’s a little annoying, but it does make it into “one file” ;)


not entirely certain, but i think that applies to almost all steam features, not just achievements.
steam’s DRM, is, afaik, entirely opt-in.
so it’s entirely up to the, let’s be real, publisher wether they want to use it or not.
(although, again, afaik…)
those blocks are not that flexible*
never seen them at festivals or some such?
they’re much stiffer than they appear at first glance!
*if they’re properly linked
afaik the client does collect a bunch if data, most (all, i think? but not a 100% on that) of which is opt-in.
they do need stuff like IPs for internet related features.
telemetry wise there’s the steam hardware survey, which is opt-in, and it asks every single time it attempts to collect your systems hardware and OS information. this could technically be identifying information, but since it’s opt-in it’s not a privacy violation and it’s entirely optional. (plus it’s super useful for all involved: users, devs, and steam. it’s kind of a win-win and straight up necessary info for devs to know which hardware they should optimize for)
they might be putting it at the top because steam has native support for DRM?
but that’s also weird, because DRM isn’t a privacy violation. it’s a shitty practice, barely does anything, barely works, and keeps breaking or hobbling otherwise perfectly good games, all of which is shitty, but it’s little to do with privacy. and the dev has to specifically opt-in and integrate it as a feature…unless they’re thinking of 3rd party DRM that can be waaay more intrusive, like Vanguard… THAT’S a privacy and security nightmare just waiting to blow up in people’s faces.
otherwise…i haven’t really heard anything bad about steam privacy wise?
doesn’t mean that there’s nothing to be concerned about, but i feel like there’d been some news about it if there was…
that’s reasonable!
here’s a tip: look into immutable/atomic distros!
these are linux systems designed to be resistant to random breakdowns.
they prevent modifying system packages in runtime, meaning they require a reboot, after changes to system packages.
why is this an advantage, rather than an inconvenience?
because they allow for rollback when something breaks.
so IF anything breaks, you can always just roll back one version (i think about 1-3 versions, ususally) and you’re up and running again immediately!
and since gaming is your thing:
take a look at bazzite!
hassle free, gaming focused!
everything you need for that pre-installed.
one thing you will probably need to do, just once for each game, is set the compatibility option in the games’ steam settings to “proton X” (where X is usually either experimental or hotfix, whichever works/you like)
this is (or at least has been for me) a one-time-thing, that I’ve never had to touch again for any game. and it just works!