

Uh huh… riiight….
Me too.


Uh huh… riiight….
Me too.
Certainly the most concise defense of a position I’ve ever heard, although undeservedly the weakest
What happened?
What do you imagine just happened? The fulfillment of some fantasy imagined?
Lol
Installing and running programs is wildly more complicated on Linux than macOS
noooot really, and you’re already coming in with a full head of steam.
This is only really true in the strict context of “what can happen in 2026”, and not in the context of if “ what has been historically accomplished up to today, 2026”
The difference? Pretty much 98% if POSIX apps (including the vast amount of pre-steam gaming, and a lot of current steam games), so don’t let this bitter bitch try to convince you otherwise.
@ayyy, you can complain all you like about how you don’t understand how macOS works or how it is similar and to LINUX and UNIX, but do it somewhere else that doesn’t waste the rest of our time. The rest of us are trying to come together to solve a problem. It’s clear that your only interest is in driving everyone apart, and that doesn’t solve problems. It just creates them.
And no one here is interested in that bullshit
my point is, i suppose, that most of the hard work of making a *NIX-version is done (or, at least half). macOS is BSD with a bunch of proprietary stuff added on by Apple. strip it down, and it’s still BSD and works like BSD/UNIX. so, usually getting something to be cross-compatible isn’t that difficult– at least not so bad as porting something directly from Windows.
hehe… but it’s certainly a lot easier going from linux > macOS than the other way around. that process is usually a seamless matter of downloading a couple of extra dependancies via homebrew.
What I mean is that if they wanna make a linux native client that’s not just a web interface in a shell, then, yeah, it’s gonna take a bunch of effort. And their dev team is already stretched between maintaining a windows native and a relatively new macos native client.
But with most of the work already done and having made a macOS native client, pouring that to linux shouldn’t be too much more work. A lot of the extra work there should be in leveraging open source libraries to replace whatever proprietary Apple stuff they were using to make it work on macOS. (kind of guessing here)
I think version 1.0 and 1.5 on macOS were a Web app, but IIRC Gog galaxy 2.0 was finally native on macOS, which they made a really, really, really big deal about. Although, it wouldn’t surprise me if it’s just a native app framework with a mostly web-reliant backend.
Given that we haven’t gotten it yet
I can’t speak to their development priorities, but from what I understand, they don’t exactly have a huge dev team over there. I’ve learned to be patient with them.
But I get where you’re coming from

Edit: sorry, best I could do while out grocery shopping. Wanted to do something from Final Mission, but I can’t Photoshop while shopping for eggs ¯\_(ツ)_/¯
well, Picard, as you’ve said: [My] first duty is to the truth
I dunno… in 19th century Italy (when this painting was made (The Confession (Molteni))), a Catholic priest might have called this a “bodily perversion” in order to extract a fee for an Indulgence, especially if the priest believed it would be an habitual occurance.
if my art degree is worth anything, its for parsing the moral value of a meme (and booby Italian toast fetishes) in its historic context!
Consider considering that it has worked very well on macOS for years, it can’t be that much of a leap to get it working on Linux.
The one big deal about GOG galaxy, at least for me, is that it’s been available on macOS for years, and that they’re doing everything they can to make sure that all games currently available and playable on macOS will also continue to be playable and available on macOS even after macOS no longer supports the x64 architecture via Rosetta.
If they care that much about keeping Mac games playable even on the new arm/Mx line of chips, then I’m sure they’re gonna put a lot of care into making sure that old games are playable on Linux, although I’m not entirely aware of their development timeline.
I could not really give a shit about what happens with the epic game store.
And I ran…
I ran so far away…
Could never get away…


LMFAO
Not what I thought they meant when they called them “flock cameras“
Well, you certainly have your color palette figured out
pico!
But nano will do ;)
I discovered that when I ended up buying Ultima VII next lol
Sadly, ultimate underworld ii did not come with a fabric map, but one printed on paper 😔
This reminds me of when Ultima Underworld first came out in 1992, and it came with a map of the first level printed on a piece of fabric, and it looked hand-drawn. I was 13, and I have never played a complicated adventure game like that before, so it was extremely extremely helpful in figuring out how the game worked and how to visualize the levels of the game moving forward. Plus, as the character had a map just like that one, it really helped with the immersion.
Considering that, 34 years later, it is still resonating this strongly in my memory, I’m definitely in favor of maps being included in fantasy stories.
Whatever gets you through those hot Egyptian nights, buddy