She/They

  • 0 Posts
  • 7 Comments
Joined 3 years ago
cake
Cake day: June 30th, 2023

help-circle


  • Ok. I tried Firefox for about a month on my Android phone and Mac, but unfortunately had to go back to Chrome on both. I don’t really know what to do at this point. I run enough firewalls and ad blockers that using Chrome has never particularly bothered me from a usability standpoint, but I get the point everyone is trying to make. However, I also don’t want to spend weeks of my life fighting to get yet another open source program to work the same as the “other” program, or find some substitute that I can live with.

    I used to use Firefox when I was a kid and loved all of the extensions. However, it seems severely lacking now. I tried to find something to give me group tabs, and found old abandoned projects or some tree thing that made 0 sense to me. I saw an article I think explaining that it is coming? I don’t understand why a feature like this is missing when it used to exist a long time ago. Seems like basic functionality to me. Also, why is the tab bar so big? It takes up a lot of screen real estate.

    The thing that killed it for me was the lack of PWA support, which is how I have used Outlook for around 6+ years. I fought with the extension for a while and things sort of worked on and off for a few days here or there, but half the time it would open emails in the main browser anyway. Once it got to the point where Outlook was completely blank and refused to load at all, I gave up. I could never get it to work again. I hoped I could maybe setup the PWA to just be in Chrome or Safari, but it just opens it as a tab in Firefox anyway. I tried, but I am not going to spend hours fighting with it anymore at this point and it would be nice if it was built into the browser instead of a random extension.

    It was a better experience on the phone, and I like the bar on the bottom, until I realized it was draining my battery. I found a thread of users complaining about it for the last few months with no fix. I don’t even use the sync feature, but that supposedly is the culprit? Phone kept dying and I barely used it. Looked at the battery usage screen and there it was, almost the top item. I would love to use Firefox on Android, but not at the expense of my battery. Sorry.




  • I was curious as I couldn’t help but laugh, but damn dude. That is rough. Hilarious looking at it now, but I feel bad for whomever was at the receiving end.

    Of course, I’d also suggest that whoever was the genius who thought it was a good idea to read things ONE FUCKING BYTE AT A TIME with system calls for each byte should be retroactively aborted. Who the fuck does idiotic things like that? How did they not die as babies, considering that they were likely too stupid to find a tit to suck on?


  • 🐍🩶🐢@lemmy.worldtoLinux@lemmy.mlGamedev and linux
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    3 years ago

    Image transcription. Pasted from source, Reddit Post

    Despite having just 5.8% sales, over 38% of bug reports come from the Linux community

    Article

    38% of my bug reports come from the Linux community My game - ΔV: Rings of Saturn (shameless plug) - is out in Early Access for two years now, and as you can expect, there are bugs. But I did find that a disproportionally big amount of these bugs was reported by players using Linux to play. I started to investigate, and my findings did surprise me.

    Let’s talk numbers. Percentages are easy to talk about, but when I read just them, I always wonder - what is the sample size? Is it small enough for the percentage to be just noise? As of today, I sold a little over 12,000 units of ΔV in total. 700 of these units were bought by Linux players. That’s 5.8%. I got 1040 bug reports in total, out of which roughly 400 are made by Linux players. That’s one report per 11.5 users on average, and one report per 1.75 Linux players. That’s right, an average Linux player will get you 650% more bug reports.

    A lot of extra work for just 5.8% of extra units, right?

    Wrong. Bugs exist whenever you know about them, or not. Do you know how many of these 400 bug reports were actually platform-specific? 3. Literally only 3 things were problems that came out just on Linux. The rest of them were affecting everyone - the thing is, the Linux community is exceptionally well trained in reporting bugs. That is just the open-source way. This 5.8% of players found 38% of all the bugs that affected everyone. Just like having your own 700-person strong QA team. That was not 38% extra work for me, that was just free QA!

    But that’s not all. The report quality is stellar. I mean we have all seen bug reports like: “it crashes for me after a few hours”. Do you know what a developer can do with such a report? Feel sorry at best. You can’t really fix any bug unless you can replicate it, see it with your own eyes, peek inside and finally see that it’s fixed.

    And with bug reports from Linux players is just something else. You get all the software/os versions, all the logs, you get core dumps and you get replication steps. Sometimes I got with the player over discord and we quickly iterated a few versions with progressive fixes to isolate the problem. You just don’t get that kind of engagement from anyone else.

    Worth it? Oh, yes - at least for me. Not for the extra sales - although it’s nice. It’s worth it to get the massive feedback boost and free, hundred-people strong QA team on your side. An invaluable asset for an independent game studio.